Reclaim

A player's guide: everything you need for your first few nights, and where to go after.

The world

You wake on a big island that's been overrun. Old ruins are scattered everywhere; clear one out and it becomes your home. The island is four rings, and it gets harder (and richer) the further out you go:

GreenwoodThe safe middle. Copper, tin, wood, berries.
FenlandsSwampy. Iron, coal, undead, bloodstone.
HighlandsRocky. Silver, gold, brutes.
AshlandsThe burnt edge. Dark ore, obsidian, the worst of it.

Controls

Do thisTo
WASD / arrows, or left-click the groundWalk
Left-click a tree, rock or monsterGather it / attack it (one click: you keep at it until it's done)
Right-clickPlace what you're holding, eat it, or open a chest, machine or portal
1–8 or mouse wheelPick a hotbar slot (what's selected is what you hold)
I or TabPack and crafting
Q E R FCast spells at the cursor
NIsland map (it fills in as you explore)
+ / −Zoom
EnterChat
M / HSound on/off / this guide
OSettings: volume (master, effects, ambience), screen shake, night darkness, damage numbers, hurt flash, minimap and hint on/off

Combat and dying

Your first day

  1. Punch some trees and rocks. Bare hands work, slowly. Get ~15 wood and ~10 stone.
  2. Open your pack (I) and make a stone axe and a stone pickaxe, and a wooden club if you want something to swing. The recipe list shows what you can make right now.
  3. Make a few torches (2 wood → 2) before dark.
  4. Find a ruin (the map shows them), kill its guards, and make a claim banner (6 wood + 4 stone). Right-click to plant it on the ruin's floor. It's yours now; you respawn here.
  5. Make a chest (8 wood) for your stuff and a cooking fire (6 stone + 4 wood).
  6. Mine copper and tin (Greenwood ore veins). Build a stone furnace (8 stone), put ore and wood in it, and smelt ingots. 3 copper + 1 tin at the furnace = bronze. Bronze gear is your first real upgrade.
Ore needs a pickaxe of its tier: stone for copper/tin, bronze for iron and coal, steel for silver and gold, electrum for the Ashlands' dark ore and obsidian.

Your ruin

Food and farming

Technology: metal and machines

Metal goes stone → bronze → steel → electrum → dark steel. Each tier needs the last tier's pickaxe to mine its ore, and each is better gear.

Simple power, step by step

The SAG mill and alloy smelter need power. The easiest setup, all with Greenwood metal:

  1. Make a generator (10 stone + 4 copper ingots) and a SAG mill (12 stone + 4 copper + 2 tin).
  2. Make energy cables (1 copper ingot + 1 wood → 4).
  3. Place the generator and mill in your ruin, and join them with cables (or just put them next to each other).
  4. Right-click the generator and give it fuel: wood works (10 s each), charcoal is 40 s, coal 60 s.
  5. Right-click the mill and put ore in. It grinds while the generator has power. Done!

Make it run itself

Free power

Blood Magic

Powerful, a little grim, and it starts early. You pay in life essence (LP), which comes from your own blood.

  1. Collect bloodstone (undead drop it; sometimes rubble). Make a sacrificial dagger and a blood altar (12 stone + bloodstone + 4 bone) inside your claim.
  2. Hold the dagger and right-click the altar to bleed into it (10 health → 100 LP). Eat, wait, repeat.
  3. Infuse things by right-clicking the altar with them: stone → blank slate, bloodstone → a weak blood orb.
  4. Carry the orb and right-click the altar with it to pull LP into your soul network (the red bar under your health).
  5. Craft sigils from slates: Blood Bolt (shoot), Mending (heal), Swiftness, Growth (crops), Blood Lamp. They spend your network, or your blood if it's empty.

Going further

Spells and wands

Dungeons, bosses and realms

Loot and affixes

Stuck on a recipe? The search box in your pack finds recipes by name or ingredient: type "copper" to see everything copper goes into.